Hi, I’m Francesco: a computer graphics enthusiast with a background in computer science.

This website is a personal space where I share tutorials, experiments, and notes from my ongoing exploration of 3D graphics and real-time technologies. Most of the content revolves around modeling, rendering, simulation, and interactive environments. The tools I use most often, and which are therefore the focus of many of the tutorials, are Blender, Substance 3D Painter, Unity, and Unreal Engine.

My primary interest is creating detailed scene props and virtual environments, both for offline rendering and real-time applications. While working on these projects, I often document workflows, techniques, and problem-solving processes that may be useful to others.

The main purpose of this website is to share what I learn through my ongoing study and experimentation, especially in computer graphics: tutorials, technical information about my work, and experiments and reflections in “Everything Else.” It is an informational, non-promotional space: it presents some of my work without offering models for sale or seeking commissions or collaborations.


Latest Tutorials


Recently Added 3D Models


Latest Content Published in “Everything Else”

This is a personal website and does not constitute a sales channel. The pages dedicated to 3D models document a selection of my work and do not contain offers, prices, purchasing procedures, or commercial links. I am not currently accepting requests for custom work, consulting, or other professional collaborations.


EXTENDED PRIVACY AND COOKIE USAGE POLICY